When we first launched back in September 2016 we were really proud of our achievement. We had worked nearly five years on our first game, and though we had to make a lot of cuts to get it done, we still felt like we had made a solid RPG. During the six months we spent getting it out on all the platforms we realised there was room for making the game even better. Thanks to generous help and suggestions from the community we identified numerous ways that could up the fun-factor and deepen the story.
As we began work on EARTHLOCK 2 in January 2017 we we couldn’t let go of a feeling that there still was a lot of unrealized potential in EARTHLOCK 1. Choosing between a new and exciting project and going back to the old one we had been laboring with for the last five years wasn’t easy. Doing the right thing never is...
13 months later and here we are, even more certain that this was the right thing to do. This time it feels right to move on. We are really happy with the result and eager to begin the new adventure of making Earthlock 2.
What’s more, the first review of the new version just came in and confirms our feeling, giving the game an 8 of 10 while concluding:
“...Earthlock is a game that simply demands to be played!
...Bravo Snowcastle Games, you’ve made a charming game, a positively outstanding one!”
Read the rest of the very thorough review from Miketendo 64 here
Launch Day - almost
It’s been hectic here at Snowcastle trying for the first time to do a global multi platform launch. We have only partially succeeded – we knew it was ambitious but really wanted to try. Here is an overview of the current launch landscape:
American region launching at 09:00 AM PST (confirmed)
Backer keys ordered: ETA 5 days
EU region launched at 15:00 CET (launched)
Backer keys ordered: ETA 5 days
Japan Region: March 15th (confirmed)
GOG
- Global launch 21:00 CET or 12:00PM PST (confirmed)
Steam + HumbleBundle
- Global launch 21:00 CET or 12:00PM PST (unconfirmed - likely delayed 3 days)
Playstation 4
Japan region: Mach 15th (confirmed)
American region: March 20th (confirmed)
EU region: Tentative March 28th (unconfirmed)
XboxOne
American region: Tentative March 26th (Unconfirmed)
EU region: Tentative March 28th (Unconfirmed)
Japan region: Tentative March 28th (Unconfirmed)
Reasons for delays
For the PS Store and Xbox Store, we first need to have the original version removed and that takes a whole lot more time that we had imagined, so the process is ongoing. This obviously impacted the launch date of Earthlock.
The main reason for the extra delays in the EU region is that the game have to go through a full new PEGI review process. This takes 10 days, and only once this is done will we be able to start the final process of getting it up in the digital stores for PS4 and XboxOne. So this has taken longer than anticipated.