Been super busy in pre-production for our next big project codenamed FoM. It’s quite a challenge creating a whole fantastic world with such a lean team, so we’re starting with what gamedevs like to call a Vertical Slice, a small section of what we imagine the final game to be that demonstrates its core gameplay and art-direction. Our vertical slice is split into 3 main phases linked to 3 specific milestones, and the Chapel, illustrated in the wonderful image below is part of phase 1. We’re planning to have a barely playable but beautiful phase 1 ready towards the end of August with basic combat, some placeholder animation and even some dialog. Can’t wait!!